Today, we’re going to briefly go over all the bosses in Naxx, 25 man version. Unless there’s demand for such, I won’t be explaining the overall strategy, but rather parts specific to a hunter.
Arachnid Quarter
Anub’Rekhan: Be sure to pull your pet away when he casts Locust Swarm, and be ready to help slaughter adds.
Grand Widow Faerlina: Let me correct a rumor I’ve heard. Tranq Shot does NOT remove her Frenzy. Shoot her in the face until she dies, get out of the Rain of Fire.
Maexxna: Unless your guild specifically assigns this, be ready to help free people from Web Wraps on the wall.
Construct Quarter
Patchwerk: Really, does this fight need explanation? Blow everything you have, this is the “how high can I dps?” ideal fight.
Grobbulus: Be ready to Mend Pet in case your tank doesn’t move far enough for your pet to be clear of the poison rings, and make sure you run your poisons clear of the raid.
Gluth: We either dps here or kite adds. If your raid prefers to CC the adds (which they should), simply unload on Gluth and be sure to Tranq the Frenzies. Otherwise, toss Frost Traps, tag zombies and kite them reasonably far from Gluth.
Thaddius: Sadly our pets don’t get the damage buff of the Polarity charges, but it means we don’t have to really manage them. Just be sure you’re hugging your group for the buff.
Plague Quarter
Noth the Plaguebringer: It’s not entirely needed if your tanks pay attention, but I like to toss the odd Freezing Trap/Freezing Arrow to catch adds and help out.
Heigan the Unclean: A fight where MM hunters shine, as it’s impossible to have your pet on him in phase 2 when the whole raid dances. Try to have an AP boosted Serpent Sting on him, and pepper him with instants as you run, especially Chimera.
Loatheb: Make sure you’re near spores as they die. Enjoy ridiculous 90% crit chance!
Military Quarter
Instructor Razuvious: Shoot him in the face until he dies. Next!
Gothik the Harvester: The Undead side of the room (has bone piles) is immune to magic damage, so you’ll likely be assigned there. Stings, Arcane Shot, and fire traps do work, oddly enough.
The Four Horsemen: If you’re assigned to be a ranged tank on the back two, dismiss your pet as the aggro is based on how close you are to the Horseman. It’s very easy for your pet to get closer as you reposition. Never send the pet in on them until the raid is ready to kill them.
Frostwyrm Lair
Sapphiron: If your healers are on the ball and AE healing melee, it should take care of your pet as well. MM does very well in this fight, just unload and dodge the blizzards.
Kel’Thuzad: Phase 1 is a shooting gallery, but focus your efforts on the skeletons first. They explode if they touch anyone, and we can easily two shot them. Pets can chomp away on Abominations with melee folks. Phase 2 and 3, be ready to move yourself and pet out of big red Shadow Fissures, stand 10 yards away from others in case you’re chosen for Mana Detonation, shoot KT. Grats on beating Naxx!